There is a Legacy version here.
Conversation is of little interest to a wyvern, as the creature typically speaks only to taunt their prey, issue territorial claims, or demand tribute. Even so, many wyverns enjoy grim humor and tales of violent acts, particularly if those acts were committed by the storyteller. A wyvern properly appeased with meat, entertainment, and treasure sometimes agrees to provide assistance ranging from giving directions to serving as a mount for a powerful humanoid. However, these arrangements rarely last more than a few weeks before the wyvern's pride, malice, or insolence inspires them to flee or even betray their allies. Only the truly cruel can cow a wyvern into servitude for an extended period, as most wyverns are so self-interested that they go out of their way to avoid helping others.
Recall Knowledge - Dragon (Arcana): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17
Elite | Normal | Weak
Proficiency without Level
LargeDragonSource Monster Core pg. 131
Perception +13; darkvision, scent (imprecise) 30 feet
Languages Draconic
Skills Acrobatics +14, Athletics +15, Stealth +12
Str +5, Dex +2, Con +4, Int -2, Wis +3, Cha +0AC 24; Fort +16, Ref +12, Will +13
HP 95; Immunities paralyzed, sleep
Reactive Strike [reaction] Savage [reaction] Trigger A creature grabbed or restrained by the wyvern critically fails a skill check to Escape; Effect The wyvern makes a stinger Strike against the triggering creature.Speed 20 feet, fly 60 feet
Melee [one-action] fangs +17 [+12/+7], Damage 2d12+5 piercingMelee [one-action] claw +17 [+12/+7], Damage 2d8+5 slashing plus GrabMelee [one-action] stinger +15 [+11/+7] (agile, reach 10 feet), Damage 2d6+5 piercing plus wyvern venomPowerful Dive [two-actions] (move) The wyvern Flies up to their fly Speed and must both move forward at least 20 feet and descend at least 10 feet. If they end the movement within melee reach of at least one enemy their size or smaller, they can make a claw Strike against that enemy. If the claw hits, as a free action, the wyvern can either automatically Grab the target or knock it prone.Punishing Momentum [one-action] Requirements The wyvern grabbed a creature this turn using Powerful Dive; Effect The wyvern can Fly at half Speed while holding the creature in their claws, carrying that creature along with them and dropping it at the end of their movement. Alternatively, the wyvern can Strike the creature with their stinger with a +2 circ*mstance bonus.Wyvern Venom (poison) Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage (1 round); Stage 2 3d6 poison damage (1 round); Stage 3 4d6 poison damage (1 round)
Are Wyverns Drakes?
Although commonly classified as drakes, wyverns exhibit significant differences from most other types of drakes. While scholars debate the precise relationship between them, none dispute that they exhibit collegial behavior and general deference to one another.All Monsters in "Drake"
Name | Level |
Desert Drake | 8 |
Flame Drake | 5 |
Frost Drake | 7 |
Jungle Drake | 6 |
River Drake | 3 |
Wyvern | 6 |
Ravenous, bestial, and driven by instinct, drakes are draconic monsters who bear a fraction of the terrifying might of the primal dragons they share evolutionary roots with. While they're weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties— small social groups fittingly called “rampages”—makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.
Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them with their formidable jaws and thick- scaled tails to use in close combat. Most drakes would rather avoid this, however, preferring to use their magical breath to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.
Different species of drakes rarely come into conflict. Part of this is their distinct habitats, but drakes are open to negotiating simple agreements between rampages. This courtesy does not extend to dragonets, which drakes happily take as prey. Solitary tamed drakes are also excluded from such agreements and considered free game if their tamer isn't strong enough to protect them.
Drake Eggs
While drake hides aren't any more valuable than those of similarly sized creatures, drake eggs are prized commodities. They are used as components in powerful spells as well as eaten by various cultures, but the most common use for drake eggs is hatching and rearing drakes to serve as mounts and guardians.A typical drake lays a clutch of 2d4 eggs every 5 years. Eggs hatch within 3 to 6 weeks, during which time they must be kept in conditions appropriate to their natural environment, perhaps the most difficult aspect of drake husbandry. While it is generally easy for breeders to incubate the eggs of desert or jungle drakes (which require mildly warm temperatures to hatch) or river drakes (which must be submerged in running water), the eggs of flame and frost drakes require extreme temperatures in order to hatch, which can be difficult to replicate safely.
A drake egg is an object with Hardness 3, 5 HP, and no Broken Threshold. The coloration of drake eggs varies only slightly from one species to the next. A creature must succeed at a DC 20 Nature check, or a relevant DC 20 Lore check, to identify the drake species of a specific egg.
Once a drake hatches, they imprint on the first creature that they see. A creature imprinted on in this way can use Nature to Train and Command that drake. The market price of a drake egg varies depending on the type of drake and the exact legal situation. Because drakes are dangerous and intelligent creatures, many societies do not condone the trade of drake eggs and criminalize those who engage in it.
It takes 2 years for a drake hatchling to grow to full size. A well-trained drake can make a fearsome mount or guardian, but many careless would-be drake trainers are devoured by their charges.